- Fortune's Weave character tier list: Community rankings built from 53+ submitted fan lists on TierMaker
- Five tiers: Peak, Great, Decent, Bad, and Need to See More
- Ranking drivers: Join time, growth rates, combat performance, and availability
- Your vote counts: Publish your list online so it feeds the cumulative average
- Latest update: Community averages were last refreshed on 09/26/2026
How the Fortune's Weave Character Tier List Works
The Fortune's Weave character tier list is a community-driven ranking of every playable unit in this Fire Emblem-style fan project. Instead of a single author deciding who is best, the list aggregates dozens of individually submitted tier lists and averages the results. As of late September 2026, the cumulative ranking draws from 53 published lists, making it one of the more statistically meaningful community references for the game.
Because the list is cumulative, it shifts over time. Players who discover strong mid-game units or re-evaluate early joins tend to publish revised lists, and the average adjusts accordingly. You can view the live voting rankings and remix the template on the community tier list page.
A cumulative average smooths out personal bias, but it also lags behind the current meta. If a unit was underrated months ago, the average may still underplace them. Cross-reference recent lists, such as the "Early Theodora unit list," for fresher opinions.
Tier Meanings at a Glance
| Tier | Meaning | Typical Placement |
|---|---|---|
| Peak | Best units in the game | Top of the list |
| Great | Strong picks with minor flaws | Upper-middle |
| Decent | Usable, situational value | Middle of the pack |
| Bad | Weak joins, poor growths | Lower section |
| Need to See More | Unproven or late-joining units | Bottom pending evaluation |
What Makes a Character Rank High
Community submissions tend to converge on a handful of evaluation criteria. Understanding them helps you read the tier list critically instead of taking the average at face value.
Early Availability
- Units joining early accumulate more EXP
- Longer time to build supports
- Historically weighted heavily by voters
Growth Rates
- Speed and strength growths drive long-term value
- Bulky units age well in enemy-phase maps
- Bad growths can sink an early join
Combat & Utility
- Staff, rally, and mobility utility matter
- 1-2 range weapons boost flexibility
- Unique skills can justify a higher tier
Some published lists rank timeskip designs rather than combat performance. Design-focused lists are fun but should not be confused with gameplay rankings. Always check the list title before comparing.
Criteria Weighting Used by Most Voters
| Criterion | Rough Influence | Notes |
|---|---|---|
| Join time | High | Early joins get long-term investment windows |
| Growth rates | High | Determines late-game ceilings |
| Base stats | Medium | Carries early maps before growths kick in |
| Utility (staff/rally) | Medium | Valuable even with weak combat |
| Personal preference | Low to medium | Explains outliers in individual lists |
How to Build Your Own Tier List in 5 Steps
Contributing to the community average is simple. Follow these steps to publish a list that actually counts.
Play a Full Campaign
Finish at least one complete run before ranking. First impressions of late joins are unreliable without endgame context.
Open the Community Template
Use the Fortune's Weave tier list template on TierMaker so your votes feed the same cumulative average.
Sort Units by Tier
Drag each character into Peak, Great, Decent, Bad, or Need to See More based on your playthrough experience.
Log In and Publish
Downloaded images do not count. You must be logged in and publish the list to the site for your ranking to be included.
Revisit After New Runs
Publish an updated list after replaying with different team compositions. Fresh submissions keep the average current.
Ranking units you benched the entire run places them unfairly low. If you truly did not use a unit, the "Need to See More" tier exists exactly for that situation.
Reading Community Trends
The submitted lists reveal patterns worth knowing before you plan a team. Several published lists, including initial rankings and revised "current" tier lists, show units moving up or down as players complete multiple runs.
Observed Trends Across Submissions
| Trend | Description | What It Means |
|---|---|---|
| Early-game bias | Early joins dominate Peak tier | Availability remains the top voter criterion |
| Late-join underrating | Late units land in Need to See More | Often underused, not necessarily weak |
| Post-timeskip shifts | Lists update heavily after the timeskip | Mid-game performance reshuffles rankings |
| Design-vs-gameplay splits | Some lists rank appearances | Filter these out when studying meta picks |
| Rapid list turnover | Multiple revisions per author | Opinions stabilize after a few full runs |
Units stuck in the middle tiers are usually team-dependent rather than weak. A Decent-tier character can perform at Great level with the right supports and resource investment.
Tier List Evaluation Checklist
Before you commit resources to a unit, run through this checklist to sanity-check the community ranking against your own save file.
Before Investing in a Unit:
- Check join chapter and base stats
- Compare growth rates against your current roster
- Test the unit for 3 to 4 maps before final judgment
- Verify staff, rally, or unique utility value
- Cross-check at least two recent community lists
FAQ
Q: How many lists make up the Fortune's Weave character tier list?
As of the September 26, 2026 update, the cumulative average includes 53 published tier lists submitted by community members on TierMaker.
Q: Does downloading a tier list image count as a vote?
No. Only lists that are published to the site while logged in are included in the cumulative average rankings. Downloaded images are excluded.
Q: Why do some Fortune's Weave tier lists look completely different?
Some submissions rank character designs, such as timeskip appearances, rather than gameplay strength. Others reflect a single playthrough. Always check the list title and description before comparing rankings.
Q: How often should I trust the community tier list over my own experience?
Use it as a starting point, not a verdict. The average is useful for identifying broadly strong units, but your team composition, resource allocation, and playstyle can easily shift a unit's practical value by one tier in either direction.