- Fortune's Weave growth rates combine character growths with class growths for every level-up stat roll.
- Each stat number is a percentage chance that the stat increases on level-up.
- Characters like Theodora bring unique personal scalings (very high HP) on top of class bonuses.
- Mastery skills transfer between classes, so plan a route that grabs key masteries early.
- Check growth rates in the class menu with the left trigger before committing to any exam.
How Fortune's Weave Growth Rates Work
Growth rates in Fortune's Weave follow a two-layer system. Your final growth in any stat is the sum of your character's personal growth rate plus the growth rate of their current class. When a unit levels up, the game rolls against each stat's total growth number — a 60 in HP means a 60% chance that HP increases on that level-up.
To inspect these numbers yourself, open the class screen and press the right trigger to view class archetypes (gladiators, hunters, soldiers, flyers, and mages), then the left trigger to pull up the full growth rate table for any character-class pairing.
Video Highlights:
- Class growths stack on top of character growths
- HP growth of 60 means a 60% chance per level-up
- Masteries like Bolster Health carry over to other classes
- Archetype view reveals each class's development pattern
Because the system is probabilistic, two units in the same class can end up noticeably different by level 20. That's why planning around high-percentage stats — rather than hoping for low rolls — is the core of long-term unit building.
Compare the same class across several characters before using a seal. A character such as Theodora with very high HP scaling benefits far more from HP-heavy classes like Light Cavalry than a mage archetype would.
Class Growth Rate Comparison
The table below summarizes the standout growth rates and signature abilities of the most-used classes. Numbers shown are the notable class growth percentages highlighted in community testing.
| Class | Notable Growths | Signature Ability | Best For |
|---|---|---|---|
| Gladiator | HP 60, Str 55 | Attack Basics (+1 Str) | Strength-focused melee builds |
| Hunter | Modest HP, good Spd/Dex | Hunting Basics (+1 Dex/Spd) | Ranged sword/bow hybrids |
| Soldier | Balanced, defense-leaning | Defense Basics (+1 Def) | Armored frontline |
| Myrmidon | Str 50, high Spd/Dex | Ravaging Arts (+6 crit damage) | Crit-based swordfighters |
| Brigand | Very high Str | Regroup (+20 avoid on miss) | Raw axe damage |
| Light Cavalry | High HP, Str 55, solid Dex | Bolster Health (+3 HP) | All-around mobile lance unit |
| Charioteer | HP 75, Dex 75, Str/Def 65 | Chariot Tactics (charge attack) | Bow-focused hit-and-run |
| Armored Knight | High Def, Res only 25 | Counter skills (+3 Atk/Prot when struck) | Physical tanking |
| Shaman | Def 25, high Mag/Spd/Dex | Bind Dex (-3 Dex to adjacent foes) | Black magic nuking |
| Priest | Defensive magic stats | Luck +3, extra healing | White magic support |
Armored classes like the Armored Knight and Dreadnought sit around 25 resistance. Keep them away from enemy casters, or pair them with a Bishop's Barrier support to survive magical engagements.
Damage Scaling
- Brigand: top-tier Str growth
- Myrmidon: crit-driven damage
- Charioteer: 65 Str at range
Survivability Scaling
- Charioteer: 75 HP / 65 Def
- Armored Knight: 65 Def
- Light Cavalry: high HP baseline
Utility Scaling
- Winged Soldier: anti-magic mount
- Rogue: lockpicking, In Shadow
- Caladrias: magic + mobility hybrid
Mastery Skills and Cross-Class Growth
Masteries are the hidden second layer of the growth system. As a unit earns class experience, they unlock that class's mastery skill, which can then be equipped on any other class the unit holds — subject to restrictions.
Key mastery interactions worth planning around:
- Crescendo (Archer): +3 hit per kill, up to +30 hit per map. Arguably the strongest transferable mastery — grab it early on any attacker.
- Ravaging Arts (Myrmidon): +6 damage on critical hits. Pairs with the Swordmaster's crit-heal kit for devastating mid-game crit rates that can exceed 50% with combat arts.
- Marksman (Sniper): +15 hit with bows, stackable with other hit bonuses for longbow deletion.
- Bolster Health (Light Cavalry): +3 max HP, a modest but universal pickup.
- Infantry vs Mounted restriction: skills tagged "infantry" cannot be equipped while mounted, and vice versa — check before committing.
Classes also grant skill XP bonuses — a Dragoon earns bonus axe XP, Light Cavalry earns bonus lance XP — which accelerates weapon proficiency and indirectly feeds your growth plan.
Open your inventory, select the character, and browse their abilities list. Equip slots are limited, so prioritize Crescudo-style hit bonuses and Ravaging Arts over minor stat boosts.
Route-Exclusive Classes and Late Scaling
Class exams unlock progressively: beginner exams are available from the start, specialty exams at Renown level 4, and advanced exams at Renown level 8. Several classes are locked behind specific story routes:
| Route-Exclusive Class | Access | Growth Identity |
|---|---|---|
| Ranger | Lita's route | Dancer-style hybrid support |
| Troubadour | Lita and Kai | Spell-song caster support (Renown 10) |
| Caladrias | Kai's route | Magic-focused all-weapon hybrid, +2 skill XP |
| Dragoon (early access) | Kai's route | Flying tank, terrain-immune mobility |
| Blacksmith | Dietricht | Forging-focused utility |
Flyers deserve special attention in any growth discussion. The Dragoon shares the 60 HP scaling of other tanks but adds the best mobility in the game, ignoring forests and difficult terrain, with a Besiege ability granting +20 hit against foes on favorable terrain. The trade-off is the classic bow weakness shared by all flyers, and the Winged Soldier requires a female character while acting as your anti-magic mount.
Chariot Tactics growth increases with class level — the Charioteer's charge attack actually scales as you level, making early investment in the class pay off disproportionately in the mid game.
Step-by-Step Unit Growth Planning
Audit Personal Growths
Press the left trigger on the class screen and compare each character's personal rates. Note outliers like Theodora's HP scaling or Kai's multi-kill potential.
Match Character to Class Color
Keep units within their matching archetype for core scaling, but don't be afraid to detour — the Archer's Crescendo is worth a short excursion for almost any attacker.
Farm Renown to Unlock Exams
Reach Renown 4 for specialty exams and Renown 8 for advanced exams. Efficient renown farming unlocks your full growth toolkit.
Master, Then Move On
Level a class until its mastery unlocks, equip the mastery on your target class, and continue progression. This is how strong builds compound.
Manage Weaknesses
Cover low-resistance tanks with Bishop Barrier support, and keep flyers away from archer-heavy maps.
Growth Planning Checklist:
- Check left-trigger growth rates before every exam
- Unlock Archer's Crescado (+30 hit) on key attackers
- Reach Renown 8 for advanced class exams
- Equip Ravaging Arts on high-Dex crit builds
- Verify infantry/mounted skill restrictions before battles
FAQ
Q: How are Fortune's Weave growth rates calculated?
Your total growth in each stat equals your character's personal growth rate plus the current class's growth rate. Each point is a 1% chance for that stat to increase on level-up, so higher totals mean more consistent long-term scaling.
Q: What is the best class for raw HP and defense scaling?
The Charioteer leads with 75 HP and 65 defense growth alongside 75 dexterity, though it can only use bows and cannot counter at close range. The Armored Knight and Dreadnought offer 65 defense but only 25 resistance, so shield them from magic.
Q: Do mastery skills transfer between classes?
Yes. Once unlocked, mastery skills can be equipped on any other class the character holds, with one restriction: skills tagged infantry cannot be used while mounted and vice versa. Crescendo (+30 max hit) and Ravaging Arts (+6 crit damage) are top transfer picks.
Q: When do advanced class exams unlock?
Beginner exams are available immediately, specialty exams unlock at Renown level 4, and advanced exams at Renown level 8. Some classes — such as the Ranger and Caladrias — are exclusive to specific story routes.